VR Webinar: Pokémon Gone

Elias Greig delivers the 4th installment of our webinar series, Seeing Double: The Multiple Worlds of Virtual Reality, presented in partnership with the Digital Studio on 17 June 2020. REGISTRATIONS CLOSED.

Screen-cap of image from Pokemon Go

Date and time: Wednesday June 17 2020, 1:00-2:00PM AEST

Registration: Closed

Title: Pokémon Gone: Loss, Nostalgia, and Virtual Re-wilding in Pokémon GO

Description: In 2016, imaginary monsters invaded public and private spaces around the world. Using GPS and augmented reality, Niantic’s free-to-play Pokémon GO overlaid the decaying, urbanised landscapes of the Anthropocene with the verdant, creature-haunted environs of Pokémon. Based on Satoshi Tajiri’s video game, in which players explore a utopian world of lush nature and futuristic cities, capturing “pocket monsters” which are, in turn, used to battle and capture others of their kind, Pokémon Go offers the unique promise of access to, and, ultimately, existence within this world via smartphone. While critics have been quick to note the commodified nature on show in the game as compatible with anthropocentric narratives of consumption and domination, this talk considers Pokémon GO, its rapid uptake, and rapid decline, as a symptom of a disreputable but nonetheless genuine longing for co-existence and integration with the natural world. Pokémon GO is revealed as a media of compensation, meant to soothe and distract from ecological collapse even as it freshens and reinforces the losses it attempts to remedy, an ambivalence that haunts all AR and VR media, with, to adapt William Hazlitt’s phrase, “two worlds of reality and of fiction […] poised on the wings of [its] imagination.”

Presenter: Dr Elias Greig is Research Assistant to the Enlightenment, Romanticism and Contemporary Culture research unit at The University of Melbourne. His work considers the interaction between artistic and political representation, with a particular interest in the effects of democracy on literary form, from the eighteenth century to the present.

This webinar is part of the ERCC’s 2020 Webinar Series, 'Seeing Double, The Multiple Worlds of Virtual Reality', which is presented in partnership with The University of Melbourne Digital Studio.

More Information

ERCC

er-cc@unimelb.edu.au

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