Virtual Reality and the Optical Explosion of the Senses

Virtual Reality and the Optical Explosion of the Senses

In light of the emerging COVID-19 situation and continuing policy statements from the State and Federal Government, the University is adopting a series of changes to reduce rates of infection in the community. The health and wellbeing of our community is of paramount importance. Therefore, all University events have been postponed or cancelled from midnight, Tuesday 17 March. Thank you for your understanding as we endeavour to keep our community members safe during this uncertain time. More information.

Date and time

Wednesday 25 march 2020 1pm - 2pm

Description

Professor Angela Ndalianis (@batndal)
Swinburne University of Technology

Professor Angela Ndalianis will be presenting on how Virtual Reality experiences introduce new forms of perception and embodiment that transform what Jonathan Crary called the "observer" (1990). While relying on stereoscopic vision, Virtual Reality engagement demands "kinesthetic perception". To quote Terry Castle (1995), who writes about phantasmagoria of the 19th Century, Virtual Reality apps like Tilt Brush and videogames like REZ Infinite and Resident Evil 7 trigger an "optical explosion of the senses" that ignites the entire body and, in the process, activates a dialogue between two bodies - the real and the virtual.

This seminar is part of the Digital Studio’s 2020 Seminar Series – Seeing Double: The Multiple Worlds of Virtual Reality which is presented in partnership with the Enlightenment, Romanticism Contemporary Culture research unit.

Professor Angela Ndalianis

Presenter

Angela Ndalianis is a Research Professor of Media and Entertainment, and Director of the Centre for Transformative Media Technologies at Swinburne University of Technology. Her research focuses on entertainment media technologies, their histories and how they mediate our experience of the world: how they impact on embodiment, the senses and perception. Her publications include Neo-Baroque Aesthetics and Contemporary Entertainment (2004), Science Fiction Experiences (2010), The Horror Sensorium: Media and the Senses (2012); and the edited books - The Contemporary Comic Book Superhero (2009); Neo-baroques: From Latin America to the Hollywood Blockbuster (co-edited, 2016); Fans and Videogames: Histories, Fandom, Archives (co-edited, 2017), and The Superhero Symbol (co-edited, 2019).