Digital Humanities Marathon: Digital Embodiment
Connectivity and the Cyber-physical
Wednesday 14 March 2018
Professor Kim Vincs, Swinburne University of Technology
This presentation will explore the connection of embodiment and data in contemporary Industry 4.0 contexts. The implications of this nexus for both concepts, ‘embodiment’ and ‘data’, are increasingly complex in the context of immersive technologies that place the body in much more comprehensive relationships with computational processes than previously possible. This presentation will consider the opportunities and challenges of these embodied digital processes, and the potential for expanded digital distribution of their outcomes via contemporary digital platforms.
Kim Vincs is Professor of Interactive Media, and Research Director within the Department of Film and Animation at Swinburne University of Technology. She is a leading creative arts researcher with 6 Australian Research Council grants, 35+ industry partnerships, and 20+ arts/science collaborations across fields including dance, motion capture, game development, robotics, haptics, app design, 3D stereoscopy, artificial intelligence, virtual reality, augmented reality, cognitive psychology, biomechanics, mathematics, architecture and exercise science. She has been a choreographer for over 20 years, has created 18 dance technology and digital artworks. Her industry partnerships include national and international companies such as Autodesk, Motion Analysis, Act3animation, Iloura, Alt.vfx, Arts Access Victoria, Victorian Opera and Australian Dance Theatre. She has commercial motion capture credits for several computer games, television commercials and film projects, including the Cannes Silver Lion winning Nocturnal Migration.She is currently developing a new centre for Transformative Media Technologies at Swinburne University of Technology with Professor Angela Ngdalianis.
Image: City of Androids, John McCormick and Adam Nash (Wild System) Photo: YiXin Wang